In my quest to recapture some of my 30 year old RPG mojo I’ve been leading a Call of Cthulhu campaign, and having a ball doing it. Yet, I still hanker for Cyberspace, the old cyberpunk RPG, that allowed me to play out my favourite sci-fi story lines: Bladerunner, the Alien series, and everything William Gibson. I couldn’t resist picking up the Android: Shadow of the Beanstalk supplement that applies Fantasy Flight’s Genesys RPG engine to a sci-if setting. Might it allow Cyberspace, Neuromancer, and Bladerunner narratives in a modernized package? Let’s have a look at what is and, equally important, what isn’t in the Shadow of the Beanstalk book.
Role Playing Games (RPG) are where I got started in the gaming hobby. Board and, later, miniature games take up most of my hobby time nowadays but I’ve long harboured an interest in recapturing the feeling of those RPG days. Maybe it’s just nostalgia. I had a lot of fun in my late teens playing Dungeons and Dragons, Twilight 2000, and Cyberspace where I did my first and only stint as GM. After thirty intervening years I think I’ve found a way back into role-playing games.Read More
We just finished our sixth Imperial Assault campaign. Big box expansion Heart of the Empire kept us busy through eight closely fought missions. Fantasy Flight Games continues to improve each campaign; the Thursday Night Gaming Group (TNGG) agreed that this was the best one yet due to some well considered tweaks to the campaign system. Join us as we look back on the Heart of the Empire campaign.
The results are in. With a little careful bookkeeping over the past year I can declare some clear winners from both my High School Games Club (now in year 16!) and the Thursday Night Game Group. What games hit the table most often in 2018? Too Fat Lardies miniature game rules providers and board game giant Fantasy Flight Games had the lion’s share of games played while High School Games Club attendance remained strong.
MonsterPocalypse by Privateer Press went off the radar a decade ago as Tim Burton optioned the movie rights then let the IP lay fallow. We got the Pacific Rim movies instead. But, don’t fear, MonPoc is back! Privateer Press is once again at the helm of their truly unique Monstrous Miniatures Combat game. Here’s what you need to know about MonPoc 2.0 and using your old collectible models in the new non-collectible format.
I’m very happy to once again contribute a guest post to Henry Hyde’s Battlegames website. This time around it’s a tutorial on how to make quick, easy, and inexpensive miniature bricks with which to build and adorn your wargames terrain. The complete post can be found on Henry’s Battlegames Website. Now, get building!
AK Interactive recently published a Wargame Techniques Magazine designed to build modelling skills for wargamers. The first issue is promising. It answers some of our FAQ like: How do I make MDF buildings and terrain look more realistic? The editor has obviously done their wargaming homework as 40K, Gaslands, and Infinity are addressed directly while the perennial terrain projects of trees and hills are given a fresh approach.
In the currently saturated gaming magazine market is “AKtion Magazine” worth buying?
Building 28mm desert terrain has taken my tabletop battles from the dune filled deep desert, through the outlying mud brick houses, and finally into the centre of North African settlements like Tobruk and Benghazi. Using foamcore and styrene, let’s take a look at how to make two story North African buildings to fill in our city blocks. Your wallets be warned, this post is gadget and after market detail heavy.
Lego bricks have fascinated children – big and small – since the colourful toy in its current plastic form was introduced in 1947. The pre-cursor wooden version was created in Denmark in 1932. LEGO, derived from the Danish phrase “leg godt” or play well, has transcended its original form to become a legit artistic medium for kids and adults alike. Take a walk with me through The Art of the Brick exhibit at the Canadian Science and Technology Museum and you’ll see what I mean.
This was year 16 for the Games Club I run at my high school. It reflected the trend in the larger gaming community: numbers were up overall, girls attended almost as much as boys, and the preferred type of game shifted decidedly from cardboard, dice, and counter to games focussed on more social interaction.