From everyone who gathers around my gaming table to all the other gamers and bloggers out there: Merry Christmas! I hope the end of 2017 brings a healthy, happy, and meaningful transition into the New Year. I’ll be taking a short break from blogging in pursuit of our traditional family time, eggnog, turkey, and some rest and rejuvenation (around the gaming table of course!). See you again early next year. Stay well!
Let’s continue our exploration of Smash Up by looking at the two releases that are different from the slew of regular expansions. The Big Geeky Box is a clever storage system that keeps all past and future cards in order. Smash Up: Munchkin is a stand-alone alternate starter set that features eight new factions themed around Steve Jackson’s Munchkin franchise. The Geeky Box is an automatic purchase if you like the game but Munchkin is not for everyone.
I came across a range of WWII vehicles by Blitzkrieg Miniatures while perusing the Perry Miniatures website and thought I’d take three of them for a test drive. A couple of weeks later a lovely batch of Perry Desert Afrika Korps (DAK) minis showed up in the mail along with vehicles to transport them. Here’s how the resin Blitzkrieg vehicles worked out.
I clearly remember playing Smash Up! for the first time back in 2012. It was such an awesome idea! Shuffle two factions into one deck and throw down against one to three other players and their combos: Zombie-Pirates, Alien-Dinosaurs, Trickster-Wizards, or Robot-Ninjas! From the starter box alone there are 28 possible faction pairings. Fast forward to 2017 and Smash Up! remains fun, popular, and fresh with 55 factions and 1,485 possible faction combos. In this first of a series of posts we’ll explore Smash Up! and why it remains a game done right.
The Hairy Tarantula North in Toronto is the kind of store only a diehard gamer or comic fan could love. To enjoy a visit you need to be so enamoured of the endless shelves of eclectic games, books, and collectibles that you can see past the grotty basement, uncertain pricing system, and inconsistent customer service. I enjoy a visit a couple of times a year. Here’s why I still visit The Hairy Tarantula North despite its flaws. Read More
There are two types of people: Those who don’t see anything wrong with paying a premium price for a model that comes unassembled, unpainted, and requires specialized tools and a lot of patience to put together, and those who think such things are lunacy. Those of us in the first camp are always on the lookout for ways to improve the quality of the models we produce. Let’s have a look at Vallejo’s DAK Airbrush Paint Set to see if it’s worth the purchase.
In Canada, on November 11th we commemorate Remembrance Day. At the 11th hour of the 11th day of the 11th month we stop to remember the cost of war and the people who paid that cost on our behalf. On Remembrance Day I will remember my father Wilfred Patrick Souter who survived WWII, and parenthood, to become someone I continue to look up to and admire. Read More
The earliest physical dice on record date back to a Bronze Age dig site in Turkey. The Egyptians, Romans, and Chinese played with dice hundreds of years before we started numbering years upwards from zero. In the 17th century Galileo used dice to codify the first mathematics of probability. The humble six-sided die has kept intellectuals, gamblers, families, and sailors entertained since we figured out how to push our luck and roll the bones.
I recently blew the dust off my 2009 Space Hulk big box game. With publisher Games Workshop reaching back into the vault to redo old titles left, right, and center I figured two could play at that game! In an effort to work on “wanting what I have” through “retro game nights” I recently got in numerous games of this often redone and re-released classic.
Cooperative games that band players together to vanquish an emerging threat have a lot to offer. Good ‘coops’ keep players on their toes, even when it’s not your turn, and are very social, demanding players closely coordinate what they’re doing without allowing a single player to dominate and ‘quarterback’ everyone’s moves. Eldritch Horror remains my favourite game in the coop genre because it allows a very complicated set of mechanical checks, balances, and challenges to disappear into the background so teamwork and a compelling story can remain the central focus.