Cooperative games that band players together to vanquish an emerging threat have a lot to offer. Good ‘coops’ keep players on their toes, even when it’s not your turn, and are very social, demanding players closely coordinate what they’re doing without allowing a single player to dominate and ‘quarterback’ everyone’s moves. Eldritch Horror remains my favourite game in the coop genre because it allows a very complicated set of mechanical checks, balances, and challenges to disappear into the background so teamwork and a compelling story can remain the central focus.
My grandpa told me, “If you want to learn how to cook make yourself a nuisance in the kitchen.” I never did figure out the ingredients for nuisance but that message has led me to model railway stores as a source for wargames terrain and advice on how to make it. When it comes to realistic miniature scenery model railway enthusiasts have all the best toys and ideas for what to do with them. All aboard for a tour of the Credit Valley Railway Company and you’ll see what I mean.
Nowhere is the cult of the new and shiny more evangelical than on Kickstarter. The crowdfunding website has become the release venue of choice for most startup and many established gaming companies. Almost daily, a new project goes up in front of the court of public opinion with more and more projects getting the funding needed to launch. But do these Kickstarter projects deserve our money or are we allowing products to bypass proper development and testing before being brought to market?
H.P. Lovecraft’s Cthulhu Mythos has spawned a host of games and associated stories set in the gaming world. For every gem there are numerous lumps of coal to be found gathering dust on the discount shelves at your local gaming shop. Recently, I found a few titles that deserved a far better fate than the discount shelves at Meeplemart or Chapters. Here’s why S.T. Joshi’s edited Cthulhu anthology; The Dark Waters Trilogy by Graham McNeill and Achtung! Cthulhu: Dark Tales from the Secret War deserve a place on your bookshelf, regular price or not. Read More
Starting a campaign of any kind is an act of faith: in the other players you’ll be locked in a room with; in the system that will hopefully reward your investment in time; and that the experience of a linked series of sessions will be more rewarding than a string of one-off games. Recently, the Thursday Night Game Group got the Jabba’s Realm campaign for Imperial Assault underway, and we were not disappointed!
Roll Call summarizes the past week’s gaming exploits, and who was doing the exploiting. The tail end of school summer holidays is always busy but we managed to squeeze in a few good sci-fi games. In keeping with our Retro-Game Night efforts and loving what we have, both games in this installment are the ‘old hotness’ that have been given added value through worthy expansions.
Previously in the terrain series we created a clear resin river. Terrain makes the 3D surface look good while providing realistic obstacles and tactical challenges. For our current WWII Africa campaign terrain is doubly important as arid landscape does not provide forest features the way a European setting might. This post is about creating and painting wargame walls for any Middle Eastern or African setting.
Big box games, particularly those from Fantasy Flight, come with fantastic components that often weigh in at several pounds. While tokens, counters, and corridors come complete with great art you also get a pile of grey plastic – excellent sculpts of the heroes and villains from that particular gaming universe – but bland in grey. The Lovecraft based Fantasy Flight games, in particular, come complete with these basic building blocks of nightmares. Here’s a look at what the grey lumps of plastic look like when they’re painted up by your humble scribe.
For many gamers the original Axis and Allies was their first introduction to board games and historical gaming. Axis and Allies Global 1940 combines the Europe and Pacific box games into a massive recreation of WWII starting with Germany’s blitzkrieg and attempt to deliver a decisive blow at Dunkirk. For veterans and nostalgia seekers the real questions are: Does Global 1940 scratch the A&A nostalgia itch and is it worth the considerable investment in time?
Even the most dedicated gamer will find that available playing time puts a limit on how many games they can pack into their schedule. If, like me, you have more money than time for your hobby these days you’ve probably got a growing collection of games that increasingly go unplayed, or at least under-played. Once a month we’ve made a conscious decision to do a “Retro-Game Night” where an older game hits the table. The upshot? A rediscovery of some great games and a partial inoculation for the “new and shiny collector’s syndrome” that infects those whose hobby has a collecting aspect to it. Here’s how and why it works.