High School Games Club, 2018: A Banner Year

High School Games Club 2018

This was year 16 for the Games Club I run at my high school. It reflected the trend in the larger gaming community: numbers were up overall, girls attended almost as much as boys, and the preferred type of game shifted decidedly from cardboard, dice, and counter to games focussed on more social interaction.

How to Build a Successful Games Club: High School Edition, Part 4

Tardis Fit Games in a Lunch Hour

You don’t need a Tardis to fit a 3 hour game into a 40 minute lunch break.

How to Build a Successful Games Club: High School Edition, Part 3

High School Games Club

In Part 2 of this series we picked some great games for the club. In this installment we’ll talk the long game for the club and how to keep it healthy and fresh. You want to end up with a situation where the younger brothers and sisters of past graduates are as keen to come to the club in grade 9 as their older siblings were.

How to Build a Successful Games Club: High School and Youth Edition, Part 2

Chess and Games Club in High School

How to put the “Games” in “Games and Chess Club” and broaden the membership base.

How to Build a Successful Games Club: High School and Youth Edition, Part 1

High School Chess and Games Club

This year marks the 15th anniversary of the “Games and Chess Club” at my school.  I started with 3 grade nine boys doing chess problems on an old board once a week and now have an average of 15 kids a session, two lunch hours a week with over 30 games: just about everything that’s appropriate for school consumption, from Avalon to Zombie Dice.  The majority remain boys but every game day we get students from grades 9 through 12 with a nice cadre of girls as well.  From the back 40 in… Read More